FF Style Battle UI [MZ]




FF Style Battle UI
This plugin will help you create a more retro-style battle system UI similar to games like FF4, and it is fully customizable! You can change the stat’s format displayed for each actor, including colour, placement, and values, and have it displayed however you want. If you want to show the default sprite gauges, that’s an option too. Simply disable the retro-style stats and enable the co-responding plugin parameters, and away you go. You can even use javascript for most of the plugin’s parameter values to further enhance customization.
Features
- Implement a more retro-style battle user interface for your games, with complete customization available.
- It supports all the default battle system types in the database (turn-based, time progress [active], and time progress [wait]).
- There are over 90 plugin parameter values for you to set, and you can use JavaScript for most of them.
- Choose between numerical values or graphical gauges to display actor status in the battle scene.
- Fully customize the layout and design of all battle scene windows to fit your game’s unique style.
Compatibility
- DM_LimitedInventory.js
- DM_ItemCategories.js
- DM_CoreShop.js
- DM_IndependentItems.js
- AkeaAnimatedBattleSystem.js
Terms of Use
- Non-Commercial Use:
- Do not sell the plugin/code by itself or claim that you wrote it.
- Restrictions:
- Do not sell the plugin/code by itself or claim that you wrote it.
- Do not take the code or parts of the code for your own plugins.
- Permitted Use:
- You can edit the plugin/code for your own project(s) only.
- Sharing and Distribution:
- Do not share the code with anyone without express permission from the author (Dungeonmind).
- Commercial Use:
- You must buy a commercial licence before using this in a commercial game.
- Credit:
- Credit is not required but appreciated.
Release Versions
Changelog
Downloads
Plugin Releases
Download Version 1.05Non-Commercial Licence
DownloadCommercial Licence
Buy LicenceSince version 1.05, Battle Log settings and Skip Fight Menu plugin parameter have been removed and are now available as a separate plugin, you can find here.
doesn’t work with Visustella Battle Core…
Yeah, it was never meant to work with it. You can view what plugins it is compatible with under the “Compatibility” section on the plugin page.
That’s a big shame! I’d love to use this plugin, but VisuStella’s battle core is so important to making a good game. Is there a way I could make it work somehow in the code?
Could you make the battle log separate from the rest of the plugin? And if you can could you make it compatible with VisuStella?
Thanks for this plugin. It seems to prevent the damage and evade motions. Any clues why?
I tested it in a blank project and did not receive these errors. Are you using any other plugins in your project? It might not be compatible with your project, but you can try disabling plugins 1 by 1 to find out what’s causing this. Alternatively, you can create a blank fresh project, and if the error still persists, then you can zip the project files and upload them to Google Drive and email support with your request, providing the game files so I can take a look.
I just downloaded this and I’m getting an Error when the battle starts.
Hi James,
I cannot reproduce that JavaScript error. Are you using plugins that are not listed under the compatibility section of this plugin page?
It’s possible that you have a plugin compatibility issue.
If you can still produce the same error in a blank fresh project, please email support with a google drive link to the blank project so I can take a closer look into this for you.
support@dmplugins.com
“TypeError
Cannot read property ‘split’ of undefined”
this is what happens when I try to use this plugin in a fresh project…
The issue has been successfully resolved. My investigation revealed that the default plugin parameters for battle log settings had not been updated, causing the system to crash. The necessary adjustments have been made to prevent similar occurrences in the future.