FF Style Battle UI [MZ]

FF Style Battle UI

This plugin will help you create a more retro-style battle system UI similar to games like FF4, and it is fully customizable! You can change the stat’s format displayed for each actor, including colour, placement, and values, and have it displayed however you want. If you want to show the default sprite gauges, that’s an option too. Simply disable the retro-style stats and enable the co-responding plugin parameters, and away you go. You can even use javascript for most of the plugin’s parameter values to further enhance customization.

Features

  • Implement a more retro-style battle user interface for your games, with complete customization available.
  • It supports all the default battle system types in the database (turn-based, time progress [active], and time progress [wait]).
  • There are over 90 plugin parameter values for you to set, and you can use JavaScript for most of them.
  • Choose between numerical values or graphical gauges to display actor status in the battle scene.
  • Fully customize the layout and design of all battle scene windows to fit your game’s unique style.

Compatibility

Terms of Use

  1. Licence Terms:
    • By purchasing or downloading the plugin, you acknowledge that you have received or been provided access to a licence agreement, and you agree to the terms and conditions outlined in that licence agreement. Failure to comply with these terms may result in licence revocation.
  2. Ownership and Redistribution:
    • The plugin and its code are the exclusive property of Dungeonmind. You may use the plugin in your RPG Maker projects, but you may not resell, redistribute, or claim ownership of the plugin/code itself, except as specifically permitted in the licence agreement.
  3. Code Usage:
    • The plugin/code is licensed for use in RPG Maker MV/MZ projects as specified in the licence agreement. You may not extract or reuse code in other plugins or non-RPG Maker projects without express permission.
  4. Usage Restrictions:
    • If the plugin is downloaded without purchasing a commercial licence, it is for non-commercial use only. Commercial use requires a licence purchase from the official website or any officially supported platform like itch.io.
  5. Confidentiality:
    • The plugin/code is confidential and should not be shared with anyone without express permission from Dungeonmind.
  6. Modification:
    • You are permitted to edit the plugin/code for the purposes of your personal projects, as specified in the licence agreement. Any other modifications, including redistribution or reuse of modified code, require express permission from Dungeonmind.
  7. Attribution Requirements:
    • As specified in the plugin’s licence agreement, providing credit is required. Please refer to the licence for specific credit requirements.
  8. Precedence:
    • In the event of any conflict or inconsistency between the terms outlined here and the licence agreement, the terms of the licence agreement shall take precedence.

Release Versions

Changelog

Downloads

Plugin Releases

Download Version 1.06

Non-Commercial Licence

Download

Commercial Licence

Buy Licence
Since version 1.05, Battle Log settings and Skip Fight Menu plugin parameter have been removed and are now available as a separate plugin, you can find here.
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me.
me.
11 months ago

doesn’t work with Visustella Battle Core…

me.
me.
11 months ago
Reply to  Dungeonmind

That’s a big shame! I’d love to use this plugin, but VisuStella’s battle core is so important to making a good game. Is there a way I could make it work somehow in the code?

lime774
lime774
10 months ago

Could you make the battle log separate from the rest of the plugin? And if you can could you make it compatible with VisuStella?

Lmn
Lmn
10 months ago

Thanks for this plugin. It seems to prevent the damage and evade motions. Any clues why?

James
James
6 months ago

I just downloaded this and I’m getting an Error when the battle starts.

Screenshot-2024-12-30-202622
rem
rem
4 months ago

“TypeError

Cannot read property ‘split’ of undefined”

this is what happens when I try to use this plugin in a fresh project…

Tony
Tony
1 month ago

Hello,

I am using your FF Style Battle UI [MZ] plugin, but I’ve encountered an issue with the PARTY STATE parameter. When I set the background of the PARTY STATE parameter to 1 (Dim) or 2 (Transparent), the background of the PARTY STATE still remains visible. All other parameters can be adjusted correctly, but only the PARTY STATE background does not behave as expected. I’ve tried this with both version 1.04 and 1.05, and the issue persists. Could this be a bug? (I have also tried disabling all other plugins, but the PARTY STATE background still does not change to the transparent color I have set.) Thank you.

Tony
Tony
1 month ago
Reply to  Dungeonmind

Thank you very much for your handling and efficiency. It can indeed become transparent now. Thank you again!


Last edited 1 month ago by Tony
Tony
Tony
1 month ago

Hello, I discovered today that after updating to version 1.06, there are no issues when starting the game for the first time. However, when I load a saved game and enter a battle, I encounter the error message “can’t read property ‘replaceAll’ of undefined.”

I apologize for asking another question so soon, but this issue did not occur in version 1.04. Thank you.

Tony
Tony
1 month ago
Reply to  Dungeonmind

Currently, I’ve noticed that this error occurs (after loading a game, “can’t read property ‘replaceAll’ of undefined”) when I use the plugin in conjunction with FFbattle_log (ver1.01).

This issue arises even when only these two plugins are enabled together; disabling either one allows the game to run normally.

Regarding the full error log screenshot, including the specific line of code where the error occurs, I’ll need some time to figure out how to display it and provide it to you. Thank you.

Tony
Tony
1 month ago
Reply to  Dungeonmind

I hope this will make the error clearer.

Tony
Tony
1 month ago
Reply to  Dungeonmind

error code

1748095086049
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