Independent Items [MZ]

Independent Items

Independent Items

Everyone should know what this one does. It allows you to use independent items in your game. Simply by using note tags, you can set items, weapons, or armour in the database to be independent. What this means is that items with this note tag will never stack. Its properties will become unique, almost as if a new item were added to the database. Even though this plugin is pretty straight-forward on its own, it can be used to support more advanced plugins later. I have future plugins planned that will require this to work.

Features

  • Using note tags, you can make items, weapons, and armour independent.
  • In the plugin parameters, you can choose to hide the “: 99” information all together for independent items only.
  • Compatibility patches have been made to other DM Series plugins to work with independent items.

Compatibility

Terms of Use

  1. Licence Terms:
    • By purchasing or downloading the plugin, you acknowledge that you have received or been provided access to a licence agreement, and you agree to the terms and conditions outlined in that licence agreement. Failure to comply with these terms may result in licence revocation.
  2. Ownership and Redistribution:
    • The plugin and its code are the exclusive property of Dungeonmind. You may use the plugin in your RPG Maker projects, but you may not resell, redistribute, or claim ownership of the plugin/code itself, except as specifically permitted in the licence agreement.
  3. Code Usage:
    • The plugin/code is licensed for use in RPG Maker MV/MZ projects as specified in the licence agreement. You may not extract or reuse code in other plugins or non-RPG Maker projects without express permission.
  4. Usage Restrictions:
    • If the plugin is downloaded without purchasing a commercial licence, it is for non-commercial use only. Commercial use requires a licence purchase from the official website or any officially supported platform like itch.io.
  5. Confidentiality:
    • The plugin/code is confidential and should not be shared with anyone without express permission from Dungeonmind.
  6. Modification:
    • You are permitted to edit the plugin/code for the purposes of your personal projects, as specified in the licence agreement. Any other modifications, including redistribution or reuse of modified code, require express permission from Dungeonmind.
  7. Attribution Requirements:
    • As specified in the plugin’s licence agreement, providing credit is required. Please refer to the licence for specific credit requirements.
  8. Precedence:
    • In the event of any conflict or inconsistency between the terms outlined here and the licence agreement, the terms of the licence agreement shall take precedence.

Release Versions

Changelog

Downloads

Plugin Releases

Download Version 1.03

Non-Commercial Licence

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Commercial Licence

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John Denver
John Denver
1 year ago

Cool plugin. I haven’t tried it yet (was just reading the implementation) and in line 264 you have:

$gameIndependents._independentArmors[$gameIndependents._independentId-1]

Shouldn’t this be

$gameIndependents._independentArmors[$gameIndependents._independentId-1] = obj

instead?

Raiden Shotgun
Raiden Shotgun
1 year ago

Can we alter independent items properties? or any extra plugin to make that possible?

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